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SVG Essentials


SVG Essentials


$27.99


Scalable Vector Graphics — or SVG — is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg’s insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device — from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like: Creating web sites whose graphics reflect the content of the page, changing automatically if the content changes Generating graphs and charts from information stored in a wide variety of sources Exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams Creating diagrams that users can explore by zooming in and panning around Generating bitmap images for use in older browsers using simple automatable templates Managing graphics that support multiple languages or translations Creating complex animation By focusing sharply on the markup at the foundation of SVG, SVG Essentials gives you a solid base on which to create your own custom tools. Explanations of key technical tools — like XML, matrix math, and scripting — are included as appendices, along with a reference to the SVG vocabulary. Whether you’re a graphic designer in search of new tools or a programmer dealing with the complex task of creating and managing graphics, SVG Essentials provides you with the means to take advantage of SVG.

SVG Unleashed, Adobe Reader


SVG Unleashed, Adobe Reader


$39.99


This is the eBook version of the printed book. Targeted to the experienced Web programmer, SVG Unleashed equips the reader with the practical knowledge to create and manipulate Scalable Vector Graphics (SVG) programmatically, both on the client and the server side. Part I of the book provides a thorough reference of SVG syntax, elements, coordinate systems and animations, with coverage of the XML Document Object Model (DOM) and the SVG DOM application to programming with particular emphasis on the use of ECMAScript/JavaScript. In Part II, readers learn to use several server-side languages to create SVG documents. Part IV demonstrates SVG programming through several case studies.

Visualizing Information Using SVG and X3D


Visualizing Information Using SVG and X3D


$129


This book is devoted to both SVG and X3D as a new and universal means of visualizing information. It presents the state-of-the-art research emerging in this novel area and, to keep the book self-contained, introduces SVG and X3D fundamentals and leading authoring tools.

Svg for Designers


Svg for Designers


$44.87


This book is in New – Excellent condition



Driver Ball Position

PurePoint Golf Instruction – Driver Ball Position – Driver Golf Swing

I often see a number of amateurs prepare for their driver golf swing by walking up, after they have teed the ball up, they just take a step back and they address it. They grip the golf club and they address it, and they sort of just plot their feet down wherever they land, but let me tell you the proper way.

This way you'll be able to get the ball in the correct position more often than not. After you have the golf ball and you've gripped it and you have addressed it, then you'll just look down, take a peek down, and if this golf ball is running towards the left heel, then this is correct.

If you look down and you see the golf ball is a little too far forward off your left, that's too far forward and you'll probably see that the shoulders are aimed too far to the left.

On the other hand, if you look back down and you think the ball is too far back in your stance when you put this shaft along you, you'll be aiming way off to the right.

So, after you've addressed the golf ball, all you have to do to get ready for your driver golf swing is bring the shaft up and lay it along your shoulder line, and it should be going in the direction you want to go with it.

If you get it too far back in your stance at address, you'll wind up aiming your shoulders too far off to the right.

And if you get it off the left heel, this should be proper for most people.

Give that a try the next time out.

Bobby Eldridge is the Head Instructor for the PurePoint Golf Academy where he teaches "The Simple Golf Swing" theory. You can check out PurePoint Golf instructional DVDs at http://www.golfswingguru.com/index15.htmBobby Eldridge is the Head Instructor for the PurePoint Golf Academy where he teaches "The Simple Golf Swing" theory. You can check out PurePoint Golf instructional DVDs athttp://www.golfswingguru.com/index15.htm

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admin posted at 2007-5-22 Category: Uncategorized